Alongside three new standard machine civilizations, players also get numerous animated portraits and an entire new host of traits and options to tailor your own custom machine race to your liking. Stellaris: Synthetic Dawn is a story pack that introduces new opportunities to play robotic and cybernetic civilizations in the grand 4X galactic strategy, but it’s more than just cosmetic. We played an hour of Stellaris: Synthetic Dawn on Twitch! Want to see what we thought of the original Stellaris? Check out the base game review! Stellaris’ new expansion, Synthetic Dawn, aims to fix this and it delivers a slew of opportunities that make commanding or dealing with robotic forces a natural fit in the galactic dynamic of Stellaris. Robotics have been a factor of civilization growth and a unified rebellion of sentient AI has been a crisis since the original game, but we’ve yet to be offered the role of a synthetic/robotic civilization outside of mods.
However, one strange absence of Stellaris’ science-fiction sandbox has always been playable robotic and cybernetic factions. In the depths of Stellaris’ space, we’ve seen military, economic, and spiritual civilizations of numerous races, other-dimensional beings, utopian megastructures, supermassive cosmic behemoths, and more.
Since its release in mid-2016, Paradox Interactive has continually pushed the envelope with Stellaris as one of the premier space civilization 4X strategy games.